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	<title>Comments on: Why Isn&#8217;t the Gaming Industry Looking to New Media for Inspiration</title>
	<link>http://www.cc-chapman.com/2007/01/04/why-isnt-the-gaming-industry-looking-to-new-media-for-inspiration/</link>
	<description>Ramblings of Boston Based Media Maven C.C. Chapman</description>
	<pubDate>Tue, 02 Dec 2008 04:37:54 +0000</pubDate>
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		<title>By: Steve</title>
		<link>http://www.cc-chapman.com/2007/01/04/why-isnt-the-gaming-industry-looking-to-new-media-for-inspiration/#comment-8518</link>
		<author>Steve</author>
		<pubDate>Fri, 05 Jan 2007 14:23:10 +0000</pubDate>
		<guid>http://www.cc-chapman.com/2007/01/04/why-isnt-the-gaming-industry-looking-to-new-media-for-inspiration/#comment-8518</guid>
		<description>I don't think you'd want EA doing The Rookie; they'd screw it all up.  ;)  In all seriousness, though, if any major game company was going to do it, I'd imagine it would be Take Two: They're known for taking chances, and they've already got an awesome football engine (NFL 2K5) just sitting on the shelf that they can't use because EA has the NFL license.  

I think XNA is the best bet, though.  I bet you could find an aspiring game developer who wants to make a name for themselves, and Scott's got a built-in audience for the game already.  Hell, I'd buy an Xbox 360 to play a video game version of The Rookie.

As for the Wii giving you new gaming experiences, give it time.  The DS was more or less just GBA ports for about a year before the really interesting stuff started to come out really using the system's capabilities, like Trauma Center, Nintendogs or Elite Beat Agents.  The developers need to learn how to program for the thing before they can really stretch it to its potential.  I think we'll see a lot of mini-game collections (we've already got Wii Sports, Rayman, and Monkey Ball, with Wii Play and WarioWare on the way) and games like Zelda or the first person shooters that use the remote as more of a gimmick before we start to see games that are built from the ground up to take advantage of the Wii's potential.  

Remember, Zelda is essentially a GameCube game that was modified at the last minute for the Wii.  Wait until Nintendo comes out with Metroid Prime 3 or Super Mario Galaxy; that's where you'll probably see some things that you haven't seen before...</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think you&#8217;d want EA doing The Rookie; they&#8217;d screw it all up.  <img src='http://cc-chapman.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  In all seriousness, though, if any major game company was going to do it, I&#8217;d imagine it would be Take Two: They&#8217;re known for taking chances, and they&#8217;ve already got an awesome football engine (NFL 2K5) just sitting on the shelf that they can&#8217;t use because EA has the NFL license.  </p>
<p>I think XNA is the best bet, though.  I bet you could find an aspiring game developer who wants to make a name for themselves, and Scott&#8217;s got a built-in audience for the game already.  Hell, I&#8217;d buy an Xbox 360 to play a video game version of The Rookie.</p>
<p>As for the Wii giving you new gaming experiences, give it time.  The DS was more or less just GBA ports for about a year before the really interesting stuff started to come out really using the system&#8217;s capabilities, like Trauma Center, Nintendogs or Elite Beat Agents.  The developers need to learn how to program for the thing before they can really stretch it to its potential.  I think we&#8217;ll see a lot of mini-game collections (we&#8217;ve already got Wii Sports, Rayman, and Monkey Ball, with Wii Play and WarioWare on the way) and games like Zelda or the first person shooters that use the remote as more of a gimmick before we start to see games that are built from the ground up to take advantage of the Wii&#8217;s potential.  </p>
<p>Remember, Zelda is essentially a GameCube game that was modified at the last minute for the Wii.  Wait until Nintendo comes out with Metroid Prime 3 or Super Mario Galaxy; that&#8217;s where you&#8217;ll probably see some things that you haven&#8217;t seen before&#8230;</p>
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		<title>By: Eric Rice/Spin Martin</title>
		<link>http://www.cc-chapman.com/2007/01/04/why-isnt-the-gaming-industry-looking-to-new-media-for-inspiration/#comment-8502</link>
		<author>Eric Rice/Spin Martin</author>
		<pubDate>Fri, 05 Jan 2007 08:24:21 +0000</pubDate>
		<guid>http://www.cc-chapman.com/2007/01/04/why-isnt-the-gaming-industry-looking-to-new-media-for-inspiration/#comment-8502</guid>
		<description>I also forgot to add that the gaming space is quietly in dark corners, dabbling in the DIY/sandbox space. MMO functionality, Sandbox functionality, etc. Watch this year some of the titles coming out. 

I don't want to build all of Azeroth myself, THEN play in it. Blizzard Entertainment does that, they do a fine job, and they make Warcraft good. But I wouldn't mind propping up a cottage in the woods someplace. I don't want total top down, and I don't want absolute DIY, I want a space in between. (Isn't it funny people don't *get* SL, but they *get* the video game space? Just sayin' ;-)

And I think there is an unbelievable amount of money to be made in this space.</description>
		<content:encoded><![CDATA[<p>I also forgot to add that the gaming space is quietly in dark corners, dabbling in the DIY/sandbox space. MMO functionality, Sandbox functionality, etc. Watch this year some of the titles coming out. </p>
<p>I don&#8217;t want to build all of Azeroth myself, THEN play in it. Blizzard Entertainment does that, they do a fine job, and they make Warcraft good. But I wouldn&#8217;t mind propping up a cottage in the woods someplace. I don&#8217;t want total top down, and I don&#8217;t want absolute DIY, I want a space in between. (Isn&#8217;t it funny people don&#8217;t *get* SL, but they *get* the video game space? Just sayin&#8217; <img src='http://cc-chapman.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>And I think there is an unbelievable amount of money to be made in this space.</p>
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		<title>By: Eric Rice/Spin Martin</title>
		<link>http://www.cc-chapman.com/2007/01/04/why-isnt-the-gaming-industry-looking-to-new-media-for-inspiration/#comment-8500</link>
		<author>Eric Rice/Spin Martin</author>
		<pubDate>Fri, 05 Jan 2007 08:21:19 +0000</pubDate>
		<guid>http://www.cc-chapman.com/2007/01/04/why-isnt-the-gaming-industry-looking-to-new-media-for-inspiration/#comment-8500</guid>
		<description>Follow the pattern:

Blogging:Journalism
Podcasting:Radio
Vlogging:TV
Metaverse (SLs):Gaming industry 

That's the only reason why SL has mattered. It's the same foundation as the first three. 

I never thought in my life I might be on the cusp of not just creating a potential movie script, but a video game, a comic book, retail merchandise, and oh yeah, might as well throw a blog/podcast/videoblog infrastructure around that.

Christ, I downloaded Microsoft XNA so I can dabble in writing games for the XBOX. That's not my bag, baby, I'm an artist!

(Don't forget that while most people see the only the short-term of RL firms showing up in SL, I see something totally different-especially with music. Indie musicians playing venues in XBOX Live? We must go there because the power is in our hands to do so.)</description>
		<content:encoded><![CDATA[<p>Follow the pattern:</p>
<p>Blogging:Journalism<br />
Podcasting:Radio<br />
Vlogging:TV<br />
Metaverse (SLs):Gaming industry </p>
<p>That&#8217;s the only reason why SL has mattered. It&#8217;s the same foundation as the first three. </p>
<p>I never thought in my life I might be on the cusp of not just creating a potential movie script, but a video game, a comic book, retail merchandise, and oh yeah, might as well throw a blog/podcast/videoblog infrastructure around that.</p>
<p>Christ, I downloaded Microsoft XNA so I can dabble in writing games for the XBOX. That&#8217;s not my bag, baby, I&#8217;m an artist!</p>
<p>(Don&#8217;t forget that while most people see the only the short-term of RL firms showing up in SL, I see something totally different-especially with music. Indie musicians playing venues in XBOX Live? We must go there because the power is in our hands to do so.)</p>
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		<title>By: Lynette</title>
		<link>http://www.cc-chapman.com/2007/01/04/why-isnt-the-gaming-industry-looking-to-new-media-for-inspiration/#comment-8491</link>
		<author>Lynette</author>
		<pubDate>Fri, 05 Jan 2007 05:34:47 +0000</pubDate>
		<guid>http://www.cc-chapman.com/2007/01/04/why-isnt-the-gaming-industry-looking-to-new-media-for-inspiration/#comment-8491</guid>
		<description>I love the idea of Scott's stuff in a video game!  But have you ever read a Gamer mag?  I subscribe to PC Gamer and the development cycle on a game is in the YEARS - multiples of years.  Create-your-own reality games like SL are the only hope for quick to market games.  But then as we can all see, the environments that allow ANYONE to build lack all the shiney things that make PC/console games as great as they are (faux-AI, texturing, a decent infrastructure and graphics engine).  And for a game like the Rookie, it could only ever be a console game.  But Rookie would ROCK on a Wii!!</description>
		<content:encoded><![CDATA[<p>I love the idea of Scott&#8217;s stuff in a video game!  But have you ever read a Gamer mag?  I subscribe to PC Gamer and the development cycle on a game is in the YEARS - multiples of years.  Create-your-own reality games like SL are the only hope for quick to market games.  But then as we can all see, the environments that allow ANYONE to build lack all the shiney things that make PC/console games as great as they are (faux-AI, texturing, a decent infrastructure and graphics engine).  And for a game like the Rookie, it could only ever be a console game.  But Rookie would ROCK on a Wii!!</p>
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		<title>By: Scott Sigler</title>
		<link>http://www.cc-chapman.com/2007/01/04/why-isnt-the-gaming-industry-looking-to-new-media-for-inspiration/#comment-8470</link>
		<author>Scott Sigler</author>
		<pubDate>Fri, 05 Jan 2007 00:04:34 +0000</pubDate>
		<guid>http://www.cc-chapman.com/2007/01/04/why-isnt-the-gaming-industry-looking-to-new-media-for-inspiration/#comment-8470</guid>
		<description>CC is the MAN. You need a kick-ass alien football game, controlled with the WII - imagine using a real throwing motion to control passing on a video game. SWEET!</description>
		<content:encoded><![CDATA[<p>CC is the MAN. You need a kick-ass alien football game, controlled with the WII - imagine using a real throwing motion to control passing on a video game. SWEET!</p>
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